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LanceMcKnight
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Post subject: Transparency question Posted: Thu Jul 09, 2009 9:29 pm |
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I have worked on 3 different glassy puzzle pieces, and each time I have done so, I have noticed that while the pieces are transparent, with a solid colored background (black for example), the pieces actually turns solid color. Yet, when I go with a light color, same thing happens. If I didn't use something like a grid background, there would had been no indication whatsoever that the transparency was working. When I looked at Saragon's glass vase tutorial, I noticed how he was able to achieve the transparency even with a black background. Could somebody explain why, and how I could avoid that in the future?
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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Ash
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Post subject: Re: Transparency question Posted: Thu Jul 09, 2009 11:31 pm |
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Cuz Shape3d giving shading/highlights and gradients. and not just a mono tone color.
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LanceMcKnight
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Post subject: Re: Transparency question Posted: Fri Jul 10, 2009 1:22 am |
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So you suggest I work on shading/highlights, and use more gradients? I had used your 3d metal tut to help with the 3d-ish part and use Transparency plugin to make it see through. Did I do something wrong there and then?
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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Ash
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Post subject: Re: Transparency question Posted: Fri Jul 10, 2009 7:46 am |
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When you use Transparency plugin, you made the Transparency too uniform.
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Sargon III
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Post subject: Re: Transparency question Posted: Fri Jul 10, 2009 8:27 am |
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Lance McKnight, your 3D glass puzzle looks good, and Ash is right, dealing with transparent objects is really critical, but if you are trying to reach these effects below for the puzzle and "M" or any object (made with PDN), I can give you some tips, it is easier than what you think...!, I know I missed a lot of things, I am just busy friends I 'll have sometime this weekend.
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puzzle.png [ 120.45 KiB | Viewed 390 times ]
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M letter.png [ 264.38 KiB | Viewed 389 times ]
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LanceMcKnight
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Post subject: Re: Transparency question Posted: Fri Jul 10, 2009 11:05 am |
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Saragon...I detect bevel in the puzzle piece.
Ash...I'm not sure I understand what you mean about making transparency too uniform. From my observance of Saragon's puzzle piece, it seem that he used two or three different transparency setting to achieve the desired effect.
I guess I'm not as good as I thought I was.
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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Ash
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Post subject: Re: Transparency question Posted: Sat Jul 11, 2009 7:14 pm |
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 Does this look like glass? If yes, do you see uniform color transparency? (mono color and lowered alpha by using transparency plugin.) Btw, I opened my own mind and had some new ideas while coming up with this test piece...  And I don't believe this question belong in this section...
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oma
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Post subject: Re: Transparency question Posted: Sat Jul 11, 2009 9:25 pm |
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I can do glass illusions in abstracts but I can not get this sort of thing please a tut.
ciao OMA
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Sargon III
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Post subject: Re: Transparency question Posted: Sun Jul 12, 2009 12:08 am |
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Wow Ash that Glass effect is so glassy, well done.
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LanceMcKnight
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Post subject: Re: Transparency question Posted: Sun Jul 12, 2009 12:08 pm |
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I think I may know why I have messed up my glass pieces. Looking again at Saragon's example, I see that I did a couple of fundamental mistakes: I did not include a somewhat solid bottom layer of the puzzle piece like Saragon did, and I did not slightly enlarge the drop shadow layer.
Ash, once again, your glass piece is stunning. It looks like the glass blocks people put in their windows. I am curious to know if you used condition hue/saturation for the "shadow" part of the glass? It seem you used thin layers and then flip it over with a mirror over line?
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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LanceMcKnight
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Post subject: Re: Transparency question Posted: Sun Jul 12, 2009 3:57 pm |
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I'm not trying to bump this thread again, but I have created an couple of attempt in making glass blocks on page 3 of my gallery.
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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Ash
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Post subject: Re: Transparency question Posted: Mon Jul 13, 2009 1:51 am |
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Lance McKnight wrote:I think I may know why I have messed up my glass pieces. Looking again at Saragon's example, I see that I did a couple of fundamental mistakes: I did not include a somewhat solid bottom layer of the puzzle piece like Saragon did, and I did not slightly enlarge the drop shadow layer.
Ash, once again, your glass piece is stunning. It looks like the glass blocks people put in their windows. I am curious to know if you used condition hue/saturation for the "shadow" part of the glass? It seem you used thin layers and then flip it over with a mirror over line?
condition hue/saturation: yes, and one of the new method I gain trying to explain to you via image. (Where and how did you see it? I thought nobody would see it...  ) mirror over line: If that's a plugin, then no. I haven't the time to try some of the newer plugins lately.
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LanceMcKnight
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Post subject: Re: Transparency question Posted: Tue Jul 14, 2009 9:18 pm |
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drakaan, that is exactly what spawned Ash's glass texture, don't you think?
"Take chances, make mistakes, get messy!" - Ms. Frizzle, The Magic School Bus
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drakaan
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Post subject: Re: Transparency question Posted: Wed Jul 15, 2009 1:36 pm |
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If I remember the post correctly, someone on the official PDN forums asked how to create that image in Paint.NET, I mentioned how much work it would be, boltbait or david atwell concurred, and then Ash said (I'm paraphrasing here) "Boo-Ya! Check yo'self fools!" and posted an image where he was halfway through with making one of the four sections.
 "Murphy was an optimist" --O'Toole's commentary on Murphy's Law
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